And every racing event belongs to a certain class that requires a separate car, so you can’t off-road in a car made for drifting, or do races in a car made for drag racing. On top of it, it focuses way too much on the open world, and by that I mean busywork and pointless driving to where the actual race is. ![]() As such, it has a (terrible) story with (boring) characters that explains every racing event that happens, though at least it lacks QTEs. Need for Speed Payback is a rather bizarre desire to combine elements from The Run and Most Wanted, but also add in distinctly different classes of cars for different types of events. Not much, but it’s not an entirely unfun experience. Yet, I did get through the entire game, having played most of the events, so there is something good to it as well. First one up was Need for Speed Payback and I gotta say, the first impressions were very poor. ![]() After having a blast replaying Hot Pursuit (2010) in its Remastered version, I’ve decided to check what the series have actually been up to in the latest entries.
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